
Born with incredible psionic potential, these individuals are recruited, quarantined, and put into training by the government from childhood. Ghosts learn to channel their psionic energies to augment their natural physical strength and endurance. They are rightly feared for their preternatural sniping ability with the C-10 Canister Rifle and their advanced stealth maneuvering. Ghosts can be equipped with psionically powered Personal Cloaking devices that allow them to become virtually undetectable by enemies without specialized sensory equipment.
Weapons
| Icon |
Weapon |
Damage |
Count |
Bonus |
Speed |
Range |
Effect |
 |
C-10 Canister Rifle
Ground, Air |
10 (+1) |
|
10 (+1) vs Light |
1.5 |
6 |
|
Abilities
| Sniper Round (R) |
|
A careful shot dealing 45 damage. Ignores armor.
|
| Type: |
Command |
| Stats: |
45 damage |
| Energy: |
25 |
| Range: |
10 |
| Cloak (C) |
|
Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects.
|
| Requires: |
Personal Cloaking |
| Type: |
Command |
| Stats: |
-0.9 energy a second |
| Energy: |
25 |
| Tactical Nuke (N) |
|
Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land but deal 300 (+200 to structures) in a large radius.
|
| Requires: |
Arm Silo with Nuke |
| Type: |
Channeled |
| Stats: |
300 damage (+200 buildings) |
| Cast Time: |
20 sec |
| Range: |
10 |
| Radius: |
8 |
| EMP Round (E) |
|
Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
|
| Type: |
Command |
| Stats: |
-100 shields, -100% energy |
| Energy: |
75 |
| Range: |
10 |
| Radius: |
2 |

Marine candidates who remain unmanageable after neural re-socialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.
Weapons
| Icon |
Weapon |
Damage |
Count |
Bonus |
Speed |
Range |
Effect |
 |
P-38 “Scythe” Gauss Pistols
Ground |
4 (+1) |
2 |
5 vs Light |
1.1 |
4.5 |
|
 |
D-8 Charges
Structures |
30 (+4) |
|
|
|
5 |
2.5 |
Abilities
| Jet Pack |
|
Allows Reaper’s to jump up and down cliffs.
|

| Production |
Vitals |
Statistics |
Information |
- Minerals:
100
- Vespene:
25
- Supply:
2
- Build Time:
30
- Repair Time: 25
|
|
- Movement: 2.25
- Turn Rate: 999.84
- Acceleration: 1,000.00
|
- Hotkey: D
- Cargo Size: 2
- Sight Radius: 10
- Build Score: 75
- Kill Score: 150
|
- Producer: Barracks
- Requires: Tech Lab
- Attributes: Armored – Biological
- Classification: Ground
|
Starcraft 2 marauder is a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
Weapons
| Icon |
Weapon |
Damage |
Count |
Bonus |
Speed |
Range |
Effect |
 |
Punisher Grenades
Ground |
10 (+1) |
|
10 (+1) vs Armored |
1.5 |
6 |
Slowing |
Abilities
| Stimpack (T) |
|
Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit’s health.
|
| Requires: |
Stimpack |
| Type: |
Command |
| Stats: |
-10 Marine HP / -20 Marauder HP |
| Duration: |
3 sec |
| Concussive Shells |
|
Targets hit by the Marauder are temporarily slowed. Massive units are immune.
|
| Requires: |
Concussive Shells |
| Stats: |
50% Slow |
| Range: |
6 |

Staecraft 2 marines are the first line of defense for Terran planets in the Koprulu sector. Under the old Confederacy, the majority of Marines were criminals or rebels who had undergone mandatory neural re-socialization to ensure their absolute loyalty. This practice has been reportedly scaled back, but it remains common due to insufficient volunteers to serve in the military. The heavy armor worn by Marines is effective against small-arms fire and provides them with full life support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and other hostile environments. Marines are armed with C-14 Impaler Gauss Rifles that fire 8mm metal spikes at hypersonic speeds.
Weapons
| Icon |
Weapon |
Damage |
Count |
Bonus |
Speed |
Range |
Effect |
 |
Gauss Rifle
Ground, Air |
6 (+1) |
|
|
0.8608 |
5 |
|
Abilities
| Stimpack (T) |
|
Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit’s health.
|
| Requires: |
Stimpack |
| Type: |
Command |
| Stats: |
-10 Marine HP / -20 Marauder HP |
| Duration: |
3 sec |

| Production |
Vitals |
Statistics |
Information |
|
|
|
- Movement: 2.81
- Turn Rate: 999.84
- Acceleration: 2.50
|
- Hotkey: E
- Sight Radius: 8
|
- Producer: Orbital Command
- Attributes: Light – Mechanical
- Classification: Ground – Worker
|
The Mule is a single automated mining robot by drop-pod that assists SCVs in collecting resources by working around current SCV mining operations. Unfortunately the Mule is still in the prototype phase and has a limited battery supply (timed life).
Abilities
| Repair (R) |
|
Restores health to mechanical units and structures at the cost of resources.
|
| Type: |
Auto-Cast |
| Range: |
1 |
| Gather (G) |
|
Orders the SCV to gather resources from a selected Mineral Field or Vespene Geyser.
|
| Type: |
Command |
| Range: |
1 |
| Production |
Vitals |
Statistics |
Information |
- Minerals:
50
- Supply:
1
- Build Time:
17
- Repair Time: 16.66
|
|
- Movement: 2.81
- Turn Rate: 999.84
- Acceleration: 2.50
|
- Hotkey: S
- Cargo Size: 1
- Sight Radius: 8
- Build Score: 50
- Kill Score: 100
|
- Producer: Command Center
- Attributes: Light – Biological – Mechanical
- Classification: Ground – Worker
|
Initially used during the reconstruction of the old Confederacy’s Tarsonian orbital platforms, the T-280 SCV is a staple of construction and repair across the Dominion. The SCV is the workhorse of the Terran planets due to its ability to perform a multitude of tasks, including constructing new buildings, repairing damaged structures and units, and harvesting and transporting raw resource materials. This versatility and unmatched reliability make the SCV an invaluable tool in rapidly establishing Marine encampments on any terrain.
Weapons
| Icon |
Weapon |
Damage |
Count |
Bonus |
Speed |
Range |
Effect |
 |
Fusion Cutter
Ground |
5 |
|
|
1.5 |
1 |
|
Abilities
| Repair (R) |
|
Restores health to mechanical units and structures at the cost of resources.
|
| Type: |
Auto-Cast |
| Range: |
1 |
| Gather (G) |
|
Orders the SCV to gather resources from a selected Mineral Field or Vespene Geyser.
|
| Type: |
Command |
| Range: |
1 |
| Build Structure (B) |
|
Brings up a list of the basic structures that you may choose to construct.
|
| Type: |
Command |
| Build Advanced Structure (V) |
|
Brings up a list of the advanced structures that you may choose to construct.
|
| Type: |
Command |
A month ago, to collect starcraft 2 unit information was a pain in the ass. But now you can just visit Blizzard’s Starcraft II Beginner’s Guide to get detailed information on every starcraft 2 unit.
It is never too late to know yourself and your enemies better, and it is best to start it now. Now get your ass to the class room, marines. Open the door here.