Category: Starcraft 2 Races & Units


Starcraft 2 Ghost

Production Vitals Statistics Information
  • Minerals: 150
  • Vespene: 150
  • Supply: 2
  • Build Time: 40
  • Repair Time: 41.66
  • Hit Points: 100
  • Energy: 200
  • Regen: 0.56
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: G
  • Cargo Size: 2
  • Sight Radius: 11
  • Build Score: 300
  • Kill Score: 600
  • Producer: Barracks
  • Requires: Ghost Academy, Tech Lab
  • Attributes: Biological – Psionic
  • Classification: Ground

Born with incredible psionic potential, these individuals are recruited, quarantined, and put into training by the government from childhood. Ghosts learn to channel their psionic energies to augment their natural physical strength and endurance. They are rightly feared for their preternatural sniping ability with the C-10 Canister Rifle and their advanced stealth maneuvering. Ghosts can be equipped with psionically powered Personal Cloaking devices that allow them to become virtually undetectable by enemies without specialized sensory equipment.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
C-10 Canister Rifle

Ground, Air

10 (+1) 10 (+1) vs Light 1.5 6

Abilities

Sniper Round (R)

A careful shot dealing 45 damage. Ignores armor.

Type: Command
Stats: 45 damage
Energy: 25
Range: 10
Cloak (C)

Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects.

Requires: Personal Cloaking
Type: Command
Stats: -0.9 energy a second
Energy: 25
Tactical Nuke (N)

Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land but deal 300 (+200 to structures) in a large radius.

Requires: Arm Silo with Nuke
Type: Channeled
Stats: 300 damage (+200 buildings)
Cast Time: 20 sec
Range: 10
Radius: 8

EMP Round (E)

Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.

Type: Command
Stats: -100 shields, -100% energy
Energy: 75
Range: 10
Radius: 2

Upgrades

Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Moebius Reactor (M)

Increases the starting energy of Ghosts by 25.

Minerals Vespene Time
100 100 80

Personal Cloaking (C)

Enables Ghosts to use the Cloak abilty. Cloak renders a unit invisible to enemies unless revealed by detector units or effects.

Minerals Vespene Time
150 150 120

Starcraft 2 Reaper

Production Vitals Statistics Information
  • Minerals: 50
  • Vespene: 50
  • Supply: 1
  • Build Time: 40
  • Repair Time: 20
  • Hit Points: 50
  • Movement: 2.95
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: E
  • Cargo Size: 1
  • Sight Radius: 9
  • Build Score: 100
  • Kill Score: 200
  • Producer: Barracks
  • Requires: Tech Lab
  • Attributes: Light – Biological
  • Classification: Ground

Marine candidates who remain unmanageable after neural re-socialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
P-38 “Scythe” Gauss Pistols

Ground

4 (+1) 2 5 vs Light 1.1 4.5
D-8 Charges

Structures

30 (+4) 5 2.5

Abilities

Jet Pack

Allows Reaper’s to jump up and down cliffs.

Upgrades

Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Nitro Packs (N)

Increases the movement speed of Reapers.

Minerals Vespene Time
50 50 100

Starcraft 2 Marauder

Production Vitals Statistics Information
  • Minerals: 100
  • Vespene: 25
  • Supply: 2
  • Build Time: 30
  • Repair Time: 25
  • Hit Points: 125
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Hotkey: D
  • Cargo Size: 2
  • Sight Radius: 10
  • Build Score: 75
  • Kill Score: 150
  • Producer: Barracks
  • Requires: Tech Lab
  • Attributes: Armored – Biological
  • Classification: Ground
Starcraft 2 marauder is a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Punisher Grenades

Ground

10 (+1) 10 (+1) vs Armored 1.5 6 Slowing

Abilities

Stimpack (T)

Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit’s health.

Requires: Stimpack
Type: Command
Stats: -10 Marine HP / -20 Marauder HP
Duration: 3 sec
Concussive Shells

Targets hit by the Marauder are temporarily slowed. Massive units are immune.

Requires: Concussive Shells
Stats: 50% Slow
Range: 6

Upgrades

Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Stimpack (T)

Enables Marines, and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but speed up its attack and movement speed for a short time.

Minerals Vespene Time
100 100 140

Concussive Shells (S)

Upgrades the Marauder weapons to slow down opponents.

Minerals Vespene Time
50 50 60

Starcraft 2 Marine

Production Vitals Statistics Information
  • Minerals: 50
  • Supply: 1
  • Build Time: 25
  • Repair Time: 20
  • Hit Points: 45 (55)
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: A
  • Cargo Size: 1
  • Sight Radius: 9
  • Build Score: 50
  • Kill Score: 100
  • Producer: Barracks
  • Attributes: Light – Biological
  • Classification: Ground

Staecraft 2 marines are the first line of defense for Terran planets in the Koprulu sector. Under the old Confederacy, the majority of Marines were criminals or rebels who had undergone mandatory neural re-socialization to ensure their absolute loyalty. This practice has been reportedly scaled back, but it remains common due to insufficient volunteers to serve in the military. The heavy armor worn by Marines is effective against small-arms fire and provides them with full life support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and other hostile environments. Marines are armed with C-14 Impaler Gauss Rifles that fire 8mm metal spikes at hypersonic speeds.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Gauss Rifle

Ground, Air

6 (+1) 0.8608 5

Abilities

Stimpack (T)

Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit’s health.

Requires: Stimpack
Type: Command
Stats: -10 Marine HP / -20 Marauder HP
Duration: 3 sec

Upgrades

Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (Level2+)
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Stimpack (T)

Enables Marines, and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but speed up its attack and movement speed for a short time.

Minerals Vespene Time
100 100 140

Combat Shield (C)

Marines gain 10 more hitpoints.

Minerals Vespene Time
100 100 110

Starcraft 2 Mule

Production Vitals Statistics Information
  • Repair Time: 16.66
  • Hit Points: 60
  • Movement: 2.81
  • Turn Rate: 999.84
  • Acceleration: 2.50
  • Armor: 0 (+1)
  • Hotkey: E
  • Sight Radius: 8
  • Producer: Orbital Command
  • Attributes: Light – Mechanical
  • Classification: Ground – Worker

The Mule is a single automated mining robot by drop-pod that assists SCVs in collecting resources by working around current SCV mining operations. Unfortunately the Mule is still in the prototype phase and has a limited battery supply (timed life).

Abilities

Repair (R)

Restores health to mechanical units and structures at the cost of resources.

Type: Auto-Cast
Range: 1
Gather (G)

Orders the SCV to gather resources from a selected Mineral Field or Vespene Geyser.

Type: Command
Range: 1

Starcraft 2 SCV

Production Vitals Statistics Information
  • Minerals: 50
  • Supply: 1
  • Build Time: 17
  • Repair Time: 16.66
  • Hit Points: 45
  • Movement: 2.81
  • Turn Rate: 999.84
  • Acceleration: 2.50
  • Armor: 0 (+1)
  • Hotkey: S
  • Cargo Size: 1
  • Sight Radius: 8
  • Build Score: 50
  • Kill Score: 100
  • Producer: Command Center
  • Attributes: Light – Biological – Mechanical
  • Classification: Ground – Worker
Initially used during the reconstruction of the old Confederacy’s Tarsonian orbital platforms, the T-280 SCV is a staple of construction and repair across the Dominion. The SCV is the workhorse of the Terran planets due to its ability to perform a multitude of tasks, including constructing new buildings, repairing damaged structures and units, and harvesting and transporting raw resource materials. This versatility and unmatched reliability make the SCV an invaluable tool in rapidly establishing Marine encampments on any terrain.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Fusion Cutter

Ground

5 1.5 1

Abilities

Repair (R)

Restores health to mechanical units and structures at the cost of resources.

Type: Auto-Cast
Range: 1
Gather (G)

Orders the SCV to gather resources from a selected Mineral Field or Vespene Geyser.

Type: Command
Range: 1
Build Structure (B)

Brings up a list of the basic structures that you may choose to construct.

Type: Command

Build Advanced Structure (V)

Brings up a list of the advanced structures that you may choose to construct.

Type: Command

Terran Units

Unit & Role Minerals Vespene Supply Build Time Health
SCV

Space Construction Vehicle

a 50 - 1 a 17 45
MULE

Advanced Gatherer

- - - - 60
Marine

General-Purpose Infantry

a 50 - 1 a 25 45
Marauder

Armored-Assault Infantry

a 100 25 a 2 a 30 125
Reaper

Raider

a 50 50 a 1 a 40 50
Ghost

Stealth Sniper

a 150 150 a 2 a 40 100
Hellion a 100 - a 2 a 30 90
Siege Tank

Armored Support and Mobile Artillery

a 150 125 a 3 a 45 160
Thor

Ultimate Heavy-Assault Mech

a 300 200 a 6 a 60 400
Viking

Air Combat and Ground Support

a 150 75 a 2 a 42 125
Medivac

Tactical Healing Transport

a 100 100 a 2 a 42 150
Raven

Battlefield Support / Construction

a 100 200 a 2 a 60 140
Banshee

Tactical Strike Aircraft

a 150 100 a 3 a 60 140
Battlecruiser

Capitol Ship

a 400 300 a 6 a 90 550
Auto-Turret

Deployable Sentry Gun

- - - - 150
Point Defense Drone

Support and Interception Drone

- - - - 50

Starcraft 2 Unit

A month ago, to collect starcraft 2 unit information was a pain in the ass. But now you can just visit Blizzard’s Starcraft II Beginner’s Guide to get detailed information on every starcraft 2 unit.

It is never too late to know yourself and your enemies better, and it is best to start it now. Now get your ass to the class room, marines. Open the door here.

Zerg Tech Tree

Click here to get more informaion about Starcraft 2 guide.

Protoss Tech Tree

Click here to get more informaion about Starcraft 2 guide.

Powered by WordPress | Theme: Motion by 85ideas.
普人特福的博客cnzz&51la for wordpress,cnzz for wordpress,51la for wordpress