Category: Starcraft 2 Races & Units


Starcraft 2 Point Defense Drone

Production Vitals Statistics Information
  • Repair Time: 33.33
  • Hit Points: 50
  • Energy: 200
  • Regen: 1.00
  • Movement: None
  • Armor: 0
  • Hotkey: D
  • Grid Size: 1×1
  • Sight Radius: 7
  • Build Score: 50
  • Kill Score: 100
  • Producer: Raven
  • Attributes: Light – Mechanical
  • Classification: Air

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Point Defense Laser

Missiles

8 (9) -10 energy per missile

Abilities

Point Defense Laser

Automated defensive laser that intercepts enemy projectiles. Effective against Marauders, Vikings, Banshees, Battlecruisers, Thors, Missile Turrets, Stalkers, Phoenix, Photon Cannons, Queens, Mutalisks, Corruptors, Hydralisks, Spore Crawlers.

Stats: -10 energy per missile
Energy: 10
Range: 6

Upgrades

Hi-Sec Auto Tracking (H)

Adds +1 range to Auto-Turrets, Missile Turrets, Planetary Fortresses and Point Defense Drones.

Minerals Vespene Time
100 100 80
Durable Materials (D)

Extends the timed duration of Raven Auto Turrets, Seeker Missiles, and Point Defense Drones.

Minerals Vespene Time
150 150 110

Starcraft 2 Auto Turret

Production Vitals Statistics Information
  • Repair Time: 50
  • Hit Points: 150
  • Movement: None
  • Armor: 0 (+1)
  • Hotkey: T
  • Grid Size: 1×1
  • Sight Radius: 7
  • Build Score: 50
  • Kill Score: 150
  • Producer: Raven
  • Attributes: Armored – Mechanical – Structure
  • Classification: Ground

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
12mm Gauss Cannon

Ground, Air

8 0.8 6 (7)

Upgrades

Hi-Sec Auto Tracking (H)

Adds +1 range to Auto-Turrets, Missile Turrets, Planetary Fortresses and Point Defense Drones.

Minerals Vespene Time
100 100 80
Durable Materials (D)

Extends the timed duration of Raven Auto Turrets, Seeker Missiles, and Point Defense Drones.

Minerals Vespene Time
150 150 110

Starcraft 2 Battlecruiser

Production Vitals Statistics Information
  • Minerals: 400
  • Vespene: 300
  • Supply: 6
  • Build Time: 90
  • Repair Time: 110.8
  • Hit Points: 550
  • Energy: 200
  • Regen: 0.56
  • Movement: 1.41
  • Acceleration: 1.00
  • Armor: 3 (+1)
  • Hotkey: B
  • Sight Radius: 12
  • Build Score: 1200
  • Kill Score: 2400
  • Producer: Starport
  • Requires: Fusion Core, Tech Lab
  • Attributes: Armored – Mechanical – Massive
  • Classification: Air

These massive, heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Outfitted with bristling laser batteries and thick neosteel armor, these imposing vessels are among the most powerful to be found in terran space. Many commanders use battlecruisers as their command vessels during extended campaigns. There are several examples of vessels specifically refitted for this purpose, such as General Duke’s Norad II and Norad III, as well as the battlecruiser Hyperion commanded by Jim Raynor.

The old Behemoth-class battlecruiser has proven to be an enduring design when kept up to date with periodic upgrades. Even the more modern Hercules- and Minotaur-class ships have retained the distinctive hammerhead shape which so defines the classic terran battlecruiser. Research has led to the development of two alternative weapon upgrades that can be retrofitted into a battlecruiser hull to supplement its already formidable armament.

The Yamato cannon is a terrifying weapon that uses an intense magnetic field to focus a nuclear detonation into a cohesive beam of energy. The cannon requires a huge reserve of energy to fire, but its effects on the target are impressive, to say the least. Plasma torpedoes give battlecruisers an armament capable of saturating a target area with a lethal deluge of fire, ideal for breaking up oncoming attack waves or ravaging a defensive position. As with the Yamato cannon, a battlecruiser needs to build up a sufficient reserve of energy to unleash a plasma torpedo bombardment.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
ATS Laser Battery

Ground

10 (+1) 0.225 6
ATA Laser Battery

Air

6 (+1) 0.225 6

Abilities

Yamato Cannon (Y)

Blasts a target with a devastating plasma cannon, causing 300 damage.

Requires: Weapon Refit
Type: Command
Stats: 300 damage
Energy: 125
Cast Time: 3 sec
Range: 10

Upgrades

Ship Weapons (S)
Upgrades the damage dealt by units built at a Starport.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150

225

300

150

225

300

160

190

220

Behemoth Reactor (B)

Increases the starting energy of Battlecruisers by 25.

Minerals Vespene Time
150 150 80

Weapon Refit (W)

Enable use of the Battlecruiser Yamato Cannon.

Minerals Vespene Time
150 150 60

Starcraft 2 Banshee

Production Vitals Statistics Information
  • Minerals: 150
  • Vespene: 100
  • Supply: 3
  • Build Time: 60
  • Repair Time: 50
  • Hit Points: 140
  • Energy: 200
  • Regen: 0.56
  • Movement: 2.75
  • Turn Rate: 1,499.94
  • Acceleration: 3.25
  • Armor: 0 (+1)
  • Hotkey: E
  • Sight Radius: 10
  • Build Score: 350
  • Kill Score: 700
  • Producer: Starport
  • Requires: Tech Lab
  • Attributes: Light – Mechanical
  • Classification: Air

Many experiments with dedicated air-to-ground attack have been undertaken by the terrans. Various dead-end approaches were tried and then discarded: ordnance packages for dropships, remote semi-autonomous drones, and airborne artillery platforms, to name but a few. Such continual compromises eventually led to retrofitting variants of the Wraith space superiority fighter with a belly-mounted burst laser to fulfill the role in the short term. Even so, the abiding problem of finding truly effective air-to-ground support below battlecruiser weight remained.

Procyon Industries has been the latest to tackle the problem by approaching it from a different direction. Instead of attempting to adapt existing aircraft designs for a role they were never intended to fulfill, the technicians at Procyon designed the banshee from scratch. As a planetary craft, the banshee wouldn’t need high-powered engines to achieve escape velocity and fight in orbit, so instead technicians fitted it with economical twin turbofans. Any air-to-air weaponry was deemed unnecessary: the banshee would only hunt ground targets. Thus, it was equipped with powerful air-to-ground cluster rockets.

The resulting aircraft was cheap, relatively robust, and well suited to its intended role of making tactical strikes on the battlefield. The banshee was adopted by the Dominion as a light infantry support craft that could be quickly transported to any world. Despite the banshee’s many fine traits, Dominion commanders initially derided its apparent inflexibility and relegated banshees to a minor support role in backwater militias.

However, with the benefits of being lighter and much more mobile than a siege tank, the banshee soon gained itself a fearsome reputation in spite of its detractors. It particularly shone as a jungle and desert fighter that could hunt across vast areas of inhospitable terrain and suddenly strike at unsuspecting enemy forces. The surprise attack value of the banshees has been further enhanced by modifications that allow them to mount salvaged Wraith cloaking fields, enabling banshees to hit and run even where the enemy dominates the skies.

As the Dominion conquered additional terran worlds, the banshee was cast into a new role. Guerilla freedom fighters making hit-and-run raids against Dominion forces found themselves hunted by banshees that could respond quickly enough to catch them as they were fleeing to their hidden bases. In recent years the banshee has gained a nasty reputation as a Dominion terror weapon because it has been used more and more often in urban conflicts, where its indiscriminate attacks have killed countless non-combatants.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Backlash Rockets

Ground

12 (+1) 2 1.25 6

Abilities

Cloak (C)

Cloaks the Banshee, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detector units or effects.

Type: Command
Stats: -0.9 energy a second
Energy: 25

Upgrades

Ship Weapons (S)
Upgrades the damage dealt by units built at a Starport.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150

225

300

150

225

300

160

190

220

Cloaking Field (C)

Enable Banshees to use the Cloak ability. Cloaking renders teh Banshee invisible to enemies unless the unit is revealed by detector units or effects.

Requires: Fusion Core
Minerals Vespene Time
200 200 110

Starcraft 2 Raven

Production Vitals Statistics Information
  • Minerals: 100
  • Vespene: 200
  • Supply: 2
  • Build Time: 60
  • Repair Time: 41.66
  • Hit Points: 140
  • Energy: 200
  • Regen: 0.56
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 2.00
  • Armor: 1 (+1)
  • Hotkey: R
  • Sight Radius: 11
  • Build Score: 300
  • Kill Score: 600
  • Producer: Starport
  • Requires: Tech Lab
  • Attributes: Light – Mechanical
  • Classification: Air

The Raven is an all-around workhorse that combines the functions of light manufacturing center and observation post rolled into one. A common sight among the fringe-world colonies, the Raven is a robust, air-mobile vehicle built to operate independently in all but the harshest climates. Although the Raven shares a number of common traits with its smaller cousin, the SCV, the Raven is a far more specialized and advanced engineering craft.

Ravens are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events. These vehicles boast an impressive array of sensors delicate enough to detect even cloaked or burrowed enemies. By deploying its two aft-mounted nano-welders, the Raven can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.

Several standard template constructions are available to the Raven, a popular example being the auto turret. This simple robot gun emplacement is suitable for driving off smaller hostile life forms for an extended period of time.

The Terran Dominion initially provided Ravens to give low-level protection to its most isolated outposts, typically manning them with local civilians as something akin to a volunteer fire truck or ambulance service. Over time the military support applications of the Raven have seen it deployed in escalating levels of conflict, gradually replacing the older and vastly costlier science vessel.

Abilities

Build Auto-Turret (T)

Automated defensive turret. Times out after 180 seconds.

Type: Command
Energy: 50
Duration: 180 sec
Detector

This unit can detect cloaked, burrowed, or hallucinated units.

Seeker Missile (R)

Missile that chases its target. Missile has enough fuel for 15 seconds. Missile deals up to 100 area damage.

Type: Command
Stats: 150 damage
Energy: 100
Duration: 15 sec
Range: 6
Radius: 2

Build Point Defense Drone (D)

Uses a laser to shoot down enemy missiles. Cannot target special attacks. Times out after 180 seconds.

Type: Command
Energy: 100
Duration: 180 sec

Upgrades

Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150

225

300

150

225

300

160

190

220

Corvid Reactor (T)

Increases the starting energy of Ravens by 25.

Minerals Vespene Time
150 150 110
Seeker Missile (R)

Enables Ravens to use the Seeker Missile ability. This missile chases its target. Missile has enough fuel for 15 seconds. Missile deals up to 100 damage.

Requires: Fusion Core
Minerals Vespene Time
150 150 110

Starcraft 2 Medivac

Production Vitals Statistics Information
  • Minerals: 100
  • Vespene: 100
  • Supply: 2
  • Build Time: 42
  • Repair Time: 41.66
  • Hit Points: 150
  • Energy: 200
  • Regen: 0.56
  • Movement: 2.75
  • Turn Rate: 999.84
  • Acceleration: 2.31
  • Armor: 1 (+1)
  • Hotkey: D
  • Sight Radius: 11
  • Build Score: 300
  • Kill Score: 600
  • Producer: Starport
  • Attributes: Armored – Mechanical
  • Classification: Air

37% of Dominion troops serving in the field sustained heavy injuries and were removed from the combat zone for medical attention. This was an alarming statistic with disastrous implications: soldiers were in medical bays instead of en route to the front lines. Under Emperor Mengsk’s personal order, the Dropship was redesigned with medical technology to serve dual streamlined purposes “transportation and triage” thereby keeping Dominion Marines in the field longer, regardless of injury. It did not take long for the Umojan Protectorate and the Kel-Morian Combine to adopt this innovation as well.

Abilities

Load (O)

Enables the Medivac to load units and act as a transport.

Type: Command
Stats: 8 slots
Range: 1
Heal (E)

Heals a friendly biological target.

Type: Auto-Cast
Stats: +3 HP per 1 energy
Energy: 5
Cast Time: 1 sec
Range: 5

Upgrades

Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150

225

300

150

225

300

160

190

220

Caduceus Reactor (A)

Increases the starting energy of Medivacs by 25.

Minerals Vespene Time
100 100 80

Starcraft 2 Viking

Production Vitals Statistics Information
  • Minerals: 150
  • Vespene: 75
  • Supply: 2
  • Build Time: 42
  • Repair Time: 41.66
  • Hit Points: 125
  • Movement: 2.25
  • Alternate: 2.75
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: V
  • Cargo Size: 2
  • Sight Radius: 10
  • Build Score: 200
  • Kill Score: 400
  • Producer: Starport
  • Attributes: Armored – Mechanical
  • Classification: Ground – Air

The Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. Ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath’s range and find less well-defended targets to destroy.

In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the terran siege tank, the viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the viking can switch smoothly to fulfill tactical needs in a developing battle.

The high mobility of the viking has also led to its expanding beyond the limitations of ground support. Full-scale raids by viking squadrons can inflict devastating damage and are very problematic to counter. In order to defeat vikings, the enemy needs to bring a strong ground and air force to bear.

Terrans have had difficulty finding pilots who can master both combat modes. Typically viking pilots are killed quickly in their first fight as they struggle to handle this complex machine. If they are talented enough to survive, they will last for hundreds of battles, becoming the ultimate terran aces.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Twin Gatling Cannon

Ground

12 (+1) 1 6 Arc: 5.625
Lanzer Missiles

Air

6 (+1) 2 8 (+1) vs Armored 2 9

Abilities

Fighter Mode (E)

Transforms the Viking into Fighter Mode. In this mode Vikings fly, but they can only attack air targets.

Type: Command
Cast Time: 3 sec
Assault Mode (D)

Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets.

Type: Command
Cast Time: 3 sec

Upgrades

Ship Weapons (S)
Upgrades the damage dealt by units built at a Starport.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150

225

300

150

225

300

160

190

220

Starcraft 2 Thor

Production Vitals Statistics Information
  • Minerals: 300
  • Vespene: 200
  • Supply: 6
  • Build Time: 60
  • Repair Time: 75
  • Hit Points: 400
  • Energy: 200
  • Regen: 0.56
  • Movement: 1.88
  • Turn Rate: 360.00
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Hotkey: T
  • Cargo Size: 8
  • Sight Radius: 11
  • Build Score: 1000
  • Kill Score: 2000
  • Producer: Factory
  • Requires: Armory, Tech Lab
  • Attributes: Armored – Mechanical – Massive
  • Classification: Ground

The Thor project has been shrouded in mystery since its very beginning. Agents of the Umojan Protectorate were the first to uncover a trail of clues that the Terran Dominion was intent on creating some kind of new terror weapon. The Umojans’ curiosity was aroused when they heard rumors that the huge Simonson munitions facility on Korhal IV had been placed under a complete security lockdown by Dominion forces. Something big was in the offing, so big that the workers at the Simonson plant had been virtually placed under arrest to prevent any information from leaking out.

The crack team of spies swung into action to search for leads that would betray the work being undertaken. Hacked cargo manifests showed deliveries of battlecruiser-weight neosteel armor plating extending back over a year. Passive sensors that the spies planted around the facility picked up occasional industrial-strength electromagnetic discharges and regular seismic shocks. An increasing flow of high-ranking Dominion officers was observed coming and going, indicating that the project was close to completion. Yet beyond these tantalizing pieces of the puzzle, the Umojan team drew a complete blank.

The Umojans began to be frustrated by their lack of progress, and frustration can lead to recklessness. A young operative on the team, Ulli Trey, offered to take the risk and try to infiltrate the facility. The team leader was reluctant but out of other options, and so he approved the plan. Trey’s approach was flawless: she liquidated the driver of the Dominion commander and took his place. As she had anticipated, the rigorous security checks needed to get through the outer cordon around the facility were focused on the high-ranking officer instead of his lowly driver.

Once inside the facility, Trey released a clutch of nanotech micro-spies to trail the commander as he went deeper into the facility. From this point Ulli Trey could only sit and wait, hoping that the stealth capabilities of her miniature spy drones would be good enough to prevent them–and her–from being caught.

Within a few hours Agent Trey was free and clear, carrying vital information about the Dominion’s most significant military development since the Brood War: Project Thor. The micro-spy images showed a huge bipedal war machine armed with two giant particle beams and a dorsal artillery battery that wouldn’t be out of place on a battleship. Most disturbing of all was the demonstration that this monster could be built from the ground up by ordinary construction vehicles in an astonishingly short time frame. The Umojan team reported back to Protectorate, thoroughly shaken by their findings and praying that some counter could be found for such a beast.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Thors Hammer

Ground

30 (+3) 2 1.28 7
Javelin Missile Launchers

Air

6 (+1) 4 6 vs Light 3 10 Splash

Radius: 0.5

Arc: 5.625

Abilities

250mm Strike Cannons (C)

Fires at a single unit or structure, strunning the target and dealing 500 damage over 6 seconds.

Requires: 250mm Strike Cannons
Type: Channeled
Stats: 500 damage over 6 seconds
Energy: 100
Range: 7

Upgrades

Vehicle Weapons (W)
Upgrades the damage dealt by ground vehicles.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Vehicle Plating (V)
Upgrades the armor of ground vehicles.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

250mm Strike Cannons (S)

Allows the Thor to use the 250mm Strike Cannons ability.

Minerals Vespene Time
150 150 110

Starcraft 2 Siege Tank

Production Vitals Statistics Information
  • Minerals: 150
  • Vespene: 125
  • Supply: 3
  • Build Time: 45
  • Repair Time: 50
  • Hit Points: 160
  • Movement: 2.25
  • Alternate: None
  • Turn Rate: 360.00
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Hotkey: S
  • Cargo Size: 4
  • Sight Radius: 11
  • Build Score: 350
  • Kill Score: 700
  • Producer: Factory
  • Requires: Tech Lab
  • Attributes: Armored – Mechanical
  • Classification: Ground

The Crucio is the Dominion’s replacement for the popular but aging Arclite Siege Tank. Originally designed to be a defensive security cannon, the Arclite utilized a two-stage configuration: a mobile Tank Mode and a static, long-range Siege Mode. The inherent flexibility of this model was a great success. The new Crucio has been designed for increased survivability, with an enlarged, reinforced turret and hull. The turret layout also features an upgraded Tank-Mode armament package, allowing the Crucio to defend itself more successfully in open battlefields. The Crucio is costlier than its predecessor, but its increased versatility justifies the additional expense.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
90mm Cannons

Ground

15 (+2) 10 vs Armored 1.04 7
Crucio Shock Cannon

Ground

50 (+5) 3 13 Splash

Radius: 1.25

Abilities

Siege Mode (E)

Deploys into Siege Mode. In this mode Siege Tanks have a very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.

Requires: Siege Tech
Type: Command
Cast Time: 4 sec
Tank Mode (D)

Reverts into Tank Mode. In this mode Siege Tanks can move, but they deal less damage.

Type: Command
Cast Time: 4 sec

Upgrades

Vehicle Weapons (W)
Upgrades the damage dealt by ground vehicles.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Vehicle Plating (V)
Upgrades the armor of ground vehicles.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Siege Tech (S)

Enables Siege Tanks to deploy into Siege Mode. While in Siege Mode, Siege Tanks have significantly increased range and damage, but cannot move.

Minerals Vespene Time
100 100 80

Starcraft 2 Hellion

Production Vitals Statistics Information
  • Minerals: 100
  • Supply: 2
  • Build Time: 30
  • Repair Time: 33.33
  • Hit Points: 90
  • Movement: 4.25
  • Turn Rate: 1,499.94
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: E
  • Cargo Size: 2
  • Sight Radius: 10
  • Build Score: 300
  • Kill Score: 600
  • Producer: Factory
  • Attributes: Light – Mechanical
  • Classification: Ground

The Hellion is a high-speed raider built around a lightweight four-wheel chassis. Hellions are capable of causing damage disproportionate to their size, particularly against enemy infantry, thanks to their heavy Infernal Flame Throwers. Additionally, their remarkable acceleration allows for improvisational tactics in the field. Some Hellion drivers will deliberately outrun their enemies only to turn and attack when they have reached maximum range. The low cost, exceptional agility, and devastating firepower of these vehicles have made them extremely popular with mercenary companies.

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Infernal Flame Cannon

Ground

8 (+1) 6 (16) vs Light 2.5 6 Linear Splash

Radius: 0.15

Upgrades

Infernal Pre-Igniter (I)

Improves the Hellion’s flame thrower to give +10 damage vs. Light.

Minerals Vespene Time
150 150 110
Vehicle Weapons (W)
Upgrades the damage dealt by ground vehicles.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

Vehicle Plating (V)
Upgrades the armor of ground vehicles.
Minerals Vespene Time
100

175

250

100

175

250

160

190

220

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